Post-Process shaders for ReShade, Freestyle, & Ansel
Highlighted Shaders ReShade
SuperDepth3D & SuperDepth3D VR
This Shader allows for Depth Map Based 3D like What Nvidia does with Compatibility Mode 3D and Kind of what TriDef Does with Power 3D. With many more options than regular Depth3D. Depth3D is my shader that helps introduce users to the world of 3D. SuperDepth3D allows much more control and support for different devices.
A Smart Bilateral Sharpening filer that uses depth to gradually phase out it’s effect to keep very distant objects from becoming sharp. Because who wants razor-sharp clouds? Birds don’t, so why should you.
Depth Based Unsharp Mask intentional haloing. This will work with or without depth. On video, video games, and with still images. This will enhance Depth Effects that are already apart of the scene.
This is an echoing based shader to add a trail to your image as you increase the image persistence. Mainly used for light painting.
A modded port of Normal Filter Anti Aliasing. With an interesting use case. Use this to assist SMAA or FXAA to catch all of them jaggies without blurring the screen.
A Basic High Bloom low Perf Fake HDR shader that allows for automatic functions to help setting it up in-game. WIP
And many more in the works.
Overwatch will assist many of my shaders by setting the Depth Settings for you in select games. To be honest this is the reason donations help me, help you. With every donation this allows Overwatch to grow. This makes it easier to just load it alongside my Depth Based Shaders and have some settings set for you. Less Hassle more FUN.
If you enjoyed these shaders and like to donate you can do so at https://paypal.me/BlueSkyDefender Fundly is coming soon….
Highlighted Shaders Freestyle & Ansel
This Shader allows for Depth Map Based 3D. With more user control to adjust the image too how they want. Compatible with 3DTV’s 3DMonitors & VR HMDs. Made with Freestyle & Ansel in mind.
Game Compatibility Information
http://reshade.me/compatibility At this link look for Depth Map Compatibility. This should work for Both AMD/Nividia GPUs.
Some issues in many opengl Games with AMD. So you may have issues here. like with games as .Hack//G.U.
Also, Way many more games listed in Games_Help.txt
Please read me ReadMeDepth3d.txt For Setting and More Information.
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