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Welcome to AstrayFX Shader Archive

This repository is apart of the Depth3D Family to maintain content that falls outside of Stereo 3D….

Highlighted Shaders for ReShade

Smart Sharp
A Smart Bilateral Sharpening filer that uses depth to gradually phase out it’s effect to keep very distant objects from becoming sharp. Because who wants razor-sharp clouds? Birds don’t, so why should you.

Depth Cues
Depth Based Unsharp Mask intentional haloing. This will work with or without depth. On video, video games, and with still images. This will enhance Depth Effects that are already apart of the scene. UPDATE PENDING

Temporal AA
TAA is a Epic Games implementation of Temporal AA that seems the only real way of doing this in reshade with out motion vectors.

Trails
This is an echoing based shader to add a trail to your image as you increase the image persistence. Mainly used for light painting.

DLAA
A reworked port of Directionally Localized Antialiasing Light. Fun simple AA shader that can help with them jaggies .

NFAA
A modded port of Normal Filter Anti Aliasing. With an interesting use case. Use this to assist SMAA or FXAA to catch all of them jaggies without blurring the screen.

Blooming HDR
A Basic High Bloom mid Perf HDR shader that allows for automatic functions to help setting it up in-game.

RadiantGI
RadiantGI is an indirect lighting algorithm based on the disk-to-disk radiance transfer. It’s simply Radiant…………….

GloomAO
GloomAO is a Screen Space Directional Occlusion based shader that has TAA and basic GI built in.

And many more in the works.

Shader Assistant

Overwatch.fxh
Overwatch will assist many of my shaders by setting the Depth Settings for you in select games. To be honest this is the reason donations help me, help you. With every donation this allows Overwatch to grow. This makes it easier to just load it alongside my Depth Based Shaders and have some settings set for you. Less Hassle more FUN.

Game Compatibility

Game Compatibility Information

http://reshade.me/compatibility At this link look for Depth Map Compatibility. This should work for Both AMD/Nividia GPUs.

Some issues in many opengl Games with AMD. So you may have issues here. like with games as .Hack//G.U.

Also, Way many more games listed in Games_Help.txt
https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/Game_Help.txt

Want to leave me a message at the forums?: BlueSkyKnight
ReShade

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Want to dontate?: If you enjoyed these shaders and like to donate you can do so at BuyMeACoffee